

Contents 1 Briefing 1.1 Mission 1. Possibly the best single immersive sim level ever made, perhaps the best video game level ever made from a technical level design perspective.Įither way though, part of my disappointment with deathloop was that there was nothing remotely rivaling these two levels' sense of ambition. A Crack in the Slab is the seventh mission in Dishonored 2, in which either Corvo Attano or Emily Kaldwin must navigate through Aramis Stilton's manor where reality has been distorted, and discover Delilah Copperspoon's secrets from an event three years in the past. A really difficult level at face value, requiring the player to wrap their head around a lot more states than Crack in the Slab. Mission 7 - A Crack In the Slab Major Choices Save, kill, or ignore Aramis Stilton in the past. Just stellar stuff all around and an Arkane technical showpiece. There’s a dimly lit office with a fireplace and painting on the mantle. Enter the private study in the third floor of the palace. I have no idea how they made it all work with such internal coherence yet being completely navigable during its transformations. Mission 7: A Crack in the Slab Blueprints Locations.
#Dishonored 2 mission 7 a crack in the slab study how to
In comparison, Clockwork Mansion feels like having to design and understand a multiverse rube goldberg machine while pissing into a shotglass blindfolded. Dishonored 2 Crack IndirDishonored 2 safe combinations first office how to Click on the Mission links below if you need video, images or more information. Because of this + the time travel aspect, I think it gets a lot of attention. The most impressive part is looking through the viewfinder at where you'll shift to, which admittedly is really cool. Turn left from the stairs and go down the hallway to find. Crack in the slab is conceptually easier in terms of 'Oh I can imagine how they designed this'. There's an easy to find rune in the room in front of you at the top of the stairs.
